April 16th, 2019 - 3:13 pm

The Hidden Asset crowdfunding campaign will launch on Kickstarter on April 23rd at 11:00 am CDT / 4:00 pm GMT.

Hidden Asset v0.6.3.1 released!

April 8th, 2019 - 1:40 pm



v0.6.3.1 has now been released. The downloads links have been updated to this new version. Old savegames won’t work in this new version. Note that there is no debug version in this release as there won’t be a debug version included for the Kickstarter demo download.

– Fixed: Crash when FPS is shown and you either enter or leave the Hensley International map (FPS is now hidden during loading).
– Fixed: Crash related to pathfinding for either the player or the visual player path.
– Fixed: Your target’s location not being shown the first time you enter the Henlsey International map.
– Added: First Aid Kit in drawer on second floor of Above & Beyond map (restores health up to 50%).
– Changed: The white flashing of an item on the ground is now drawn on top of any dead bodies so they won’t obscure the flashing.



Version 0.6.3 of the Hidden Asset alpha demo is now available for download and testing. Use the download links below. Savegames from previous versions won’t work in this new version.
This update focuses on quality of life features that have been requested for a long time. I also briefly talk about the upcoming Kickstarter crowdfunding campaign:


– Fixed: X-ray circle glitching out when player outside of view and entering view.
– Fixed: Potential elevator congestion issue.
– Fixed: Hensley International receptionist sometimes ending up standing inside the reception counter under specific circumstances.
– Fixed: Potential crashes when creating the selection border.
– Fixed: Selection border for doors with keycards/keypads being drawn offset if UI is not scaled to 100%.
– Fixed: NPC that had spotted you and is aiming weapon in your direction because you ducked to hide will now shoot immediately when you pop back up.
– Fixed: Moving cars leaving behind invisible walls.
– Added: Tutorial info about rotating the map.
– Added: Sound and visual effect when rotating the map.
– Added: If you scroll far off the map, text will tell you what button to press to center on player character.
– Added: Player’s path shown (with option to only show it when in Tactical View).
– Added: Objects in front of player have transparency for ‘x-ray’ effect.
– Added: When dragging a device, an information box will tell you how to use it.
– Added: You can now also double-click on an item in a container/drawer to take it.
– Added: When left-clicking on a character or object you’re right next to, the game will let you know (in case you’re left-clicking in an attempt to interact with it instead of right-clicking).
– Added: Extra restrictions to try and keep panicking NPCs from cowering/hiding against a door.
– Changed: Larger ‘x-ray’ radius.
– Changed: Left-clicking on a selected object will make you walk up to the object, not to the non-highlighted selected tile ‘behind’ the object.
– Changed: Left-clicking on a door will always make you go to the tile on the other side of the door.
– Changed: Right-clicking while carrying corpse will make you walk to the selected tile and drop corpse there.
– Changed: If you click to shoot an NPC while moving but don’t have a ranged weapon equipped, you won’t stop moving.
– Changed: Interface hand icons (where you equip a weapon) are more distinct.
– Changed: “Above & Beyond Entrance Keys” instead of just “Above & Beyond Keys” to make it clear they can’t be used to unlock a door inside the building.


Download links

North America:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

Debug information

For the Windows and Linux versions, there are two executables: a normal version and a debug version. The debug version may run a bit slower on older computers, so if you’re not getting a steady 40 FPS (hit F1 to toggle FPS on/off), you may want to use the normal version. But if you can use the debug version, please do so as this will provide valuable information in case of a crash:

– On Windows, the debug information will pop up in a window during a crash.
– On Linux, the debug information will be outputted to the terminal, so please run the game from the terminal (navigate to the game directory and run it with ./hiddenassetdebug).
– Please take a screenshot of the debug information and paste it here or send it to me directly in an email, while also letting me know where you were in the game/what you were doing just before the crash.

(Note that on Linux, you may have to set the run permission of the executable with ‘chmod -x hiddenasset’ to allow you to run it, as the permission is sometimes lost when compressing the game files.)


Please share any thoughts or comments about the game! Were certain parts too hard or too easy? Was the game fun? Too much or too little tutorial information?

Linux dependencies

If you don’t already have SDL2, SDL2_mixer and SDL2_image installed on your system, they can be installed with the following commands in the terminal (these commands are for Debian-based systems and given that the packages are in your distribution’s repositories):

sudo apt-get install libsdl2-2.0
sudo apt-get install libsdl2-mixer-2.0
sudo apt-get install libsdl2-image-2.0