I wasn’t entirely pleased with the police arriving stuff shown in the last video, so I’ve polished that a bit more. I also made some new assets.
Last week I decided to take a day off from working on the AI and get the basic sound framework implemented. That one day ended up becoming the entire week, and I now have both music and sound completed for the demo. There are currently 20 sound effects in the game. They’re all what I call functional sound effects – such as footsteps, doors opening and closing, gunshots and so on – and I still need to add mood effects – for example wind blowing, the hum of traffic or dogs barking in the distance. There are only 3 pieces of music in the game for now, one of which is the main menu music. The other two will play when the action in the game calls for it: sneaking around or being under attack. So it’s basically situational background music.
I was planning to do a video this week, but my computer can’t record internal sound. So I’ve ordered a minijack to minijack cable that will allow me to plug the computer’s sound output from the headphone port right into the mic port. I’ve also ordered a better microphone for recording my voice. Hopefully this arrives this week so I can do a video for next week’s update. For now, it’s back to AI programming…