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Hidden Asset v0.6.2.2 released!

0 Comments August 14th, 2018 by Christian Knudsen

(Categories: Hidden Asset, Releases, Uncategorized)

Version 0.6.2.2 of the Hidden Asset alpha demo is now available for download and testing. Use the download links below. Savegames from previous versions won’t work in this new version.

Changelog:

– Fixed: Bug that would sometimes stop the player while automatically following an NPC.
– Fixed: Fast forward sometimes affecting cutscene playback speed.
– Fixed: Damage text on damage dealt by a thrown object including the word ‘CRITICAL!’.
– Added: Game now pauses when minimized.
– Changed: Doors unlocked with a keycard or keycode only need to be unlocked when entering.
– Changed: NPC rushing to help another NPC fight the player will react to seeing a corpse.
– Changed: Tech Eden owner will not walk out of the back room if the player is behind the counter.
– Changed: NPC that heard you will stand still and listen for a shorter time.
– Changed: Guard at Hensley International reacts to dishwasher turning on even if currently reacting to hearing the player.

 

Download links

 
North America:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

Europe:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

 

Debug information

 
For the Windows and Linux versions, there are two executables: a normal version and a debug version. The debug version may run a bit slower on older computers, so if you’re not getting a steady 40 FPS (hit F1 to toggle FPS on/off), you may want to use the normal version. But if you can use the debug version, please do so as this will provide valuable information in case of a crash:

– On Windows, the debug information will pop up in a window during a crash.
– On Linux, the debug information will be outputted to the terminal, so please run the game from the terminal (navigate to the game directory and run it with ./hiddenassetdebug).
– Please take a screenshot of the debug information and paste it here or send it to me directly in an email, while also letting me know where you were in the game/what you were doing just before the crash.

(Note that on Linux, you may have to set the run permission of the executable with ‘chmod -x hiddenasset’ to allow you to run it, as the permission is sometimes lost when compressing the game files.)

 

Feedback

 
When you’re done with the game, please send me the stats.txt file that on Windows and Linux will be located in the game directory and on Mac OS X will be in your ‘~/Library/Application Support/Hidden Asset’ directory. You can either email it to contact@laserbrainstudios.com or write a post on the forums (as a guest, if you don’t feel like signing up) with a link to where I can download it. The stats.txt file contains information about time used in the game, when certain parts were reached, who you killed, how often and where you were killed, etc. No personal information or system information is gathered!

Also, please share any thoughts or comments about the game! Were certain parts too hard or too easy? Was the game fun? Too much or too little tutorial information?

 

Linux dependencies

 
If you don’t already have SDL2, SDL2_mixer and SDL2_image installed on your system, they can be installed with the following commands in the terminal (given that they’re in your distribution’s repositories):

sudo apt-get install libsdl2-2.0
sudo apt-get install libsdl2-mixer-2.0
sudo apt-get install libsdl2-image-2.0

 

Screenshots

 


Hidden Asset v0.6.2 now available for testing!

7 Comments July 26th, 2018 by Christian Knudsen

(Categories: Hidden Asset, Releases, Videos)

Version 0.6.2 of the Hidden Asset alpha demo is now available for download and testing. Use the download links below.

Please note that savegames from previous versions won’t work in this new version!

This version includes some significant changes to the core gameplay. In the below video, I go over some of these changes:

 

Download links

 
North America:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

Europe:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

 

Debug information

 
For the Windows and Linux versions, there are two executables: a normal version and a debug version. The debug version may run a bit slower on older computers, so if you’re not getting a steady 40 FPS (hit F1 to toggle FPS on/off), you may want to use the normal version. But if you can use the debug version, please do so as this will provide valuable information in case of a crash:

– On Windows, the debug information will pop up in a window during a crash.
– On Linux, the debug information will be outputted to the terminal, so please run the game from the terminal (navigate to the game directory and run it with ./hiddenassetdebug).
– Please take a screenshot of the debug information and paste it here or send it to me directly in an email, while also letting me know where you were in the game/what you were doing just before the crash.

(Note that on Linux, you may have to set the run permission of the executable with ‘chmod -x hiddenasset’ to allow you to run it, as the permission is sometimes lost when compressing the game files.)

 

Feedback

 
When you’re done with the game, please send me the stats.txt file that on Windows and Linux will be located in the game directory and on Mac OS X will be in your ‘~/Library/Application Support/Hidden Asset’ directory. You can either email it to contact@laserbrainstudios.com or write a post on the forums (as a guest, if you don’t feel like signing up) with a link to where I can download it. The stats.txt file contains information about time used in the game, when certain parts were reached, who you killed, how often and where you were killed, etc. No personal information or system information is gathered!

Also, please share any thoughts or comments about the game! Were certain parts too hard or too easy? Was the game fun? Too much or too little tutorial information?

 

Linux dependencies

 
If you don’t already have SDL2, SDL2_mixer and SDL2_image installed on your system, they can be installed with the following commands in the terminal (given that they’re in your distribution’s repositories):

sudo apt-get install libsdl2-2.0
sudo apt-get install libsdl2-mixer-2.0
sudo apt-get install libsdl2-image-2.0

 

Screenshots

 


Final demo version of Hidden Asset now testing!

0 Comments May 2nd, 2018 by Christian Knudsen

(Categories: Hidden Asset, Releases)

Development of Hidden Asset has reached a critical milestone. The demo version is now feature complete and being tested! This demo will be part of the upcoming Kickstarter campaign. If you’d like to help out with testing the demo, please see this thread on the forums.

This latest version includes the game’s main hub area where you can currently buy equipment, talk to your agent, get healed up and sell Company Intel you’ve uncovered during missions. I’ve also completed work on getting the Mac OS X version done, so any Mac OS X gamers out there are more than welcome to give a hand with testing that version!

The demo now also includes animated comic book style cutscenes with artwork by talented artist Luis Guaragna.

All in all, I’m very happy with how everything has come together!


Release: v0.2 (and Development Video #22)

12 Comments March 13th, 2013 by Christian Knudsen

(Categories: Hidden Asset, Releases, Videos)

Here’s the latest version and a video demonstrating what’s new gameplay-wise:

Hostile Takeover Demo v0.2 for Windows (22 MB)
Hostile Takeover Demo v0.2 for Linux 32-bit (21.5 MB)
Hostile Takeover Demo v0.2 for Linux 64-bit (21.5 MB)


Watch it in HD!

Changes:

– Fixed bug when changing movement type while shooting/aiming.
– Fixed bug that would make the player character disappear if movement set to sneak as the very first thing after game load/start.
– Fixed minor issue with double-clicking to run.
– Added melee combat.
– Added two additonal test maps (and a variation of the Hensley International map for when the assassination job has been completed).
– Added overworld map that’s accessed when walking to the edge of a map.
– Added ‘Restart this location’ functionality.
– Redid the entire save game system to save information about multiple maps.
– The game now asks for confirmation before overwriting an existing savegame.


Release: v0.1.5 (and Development Video #20)

2 Comments February 3rd, 2013 by Christian Knudsen

(Categories: Hidden Asset, Releases, Videos)

Here’s the latest version and a video demonstrating what’s new gameplay-wise:

Hostile Takeover Demo v0.1.5 for Windows (21.5 MB)
Hostile Takeover Demo v0.1.5 for Linux 32-bit (21 MB)
Hostile Takeover Demo v0.1.5 for Linux 64-bit (21 MB)


Watch it in HD!

Changes:

– Fixed issue with light sources on a tile with a coffee table.
– Fixed minor graphical bug at some wall joints.
– Created the player character’s look and implemented the system for having characters with unique appearances.
– Made the animation and sprites for sneaking.
– Removed the planned separate sneaking movement mode (which was supposed to be more silent, while crouching would just hide you behind cover).
– Removed Combat Mode and just made it so that characters you need to talk to can’t be attacked.
– Added Tactical Mode in place of Combat Mode, which highlights stuff that can be interacted with, shows the restriction level of areas (green, yellow, red) and displays a color-coded field-of-view cone for NPCs (and a white field-of-view circle for the player).


Release: v0.1.4 (and Development Video #19)

9 Comments October 25th, 2012 by Christian Knudsen

(Categories: Hidden Asset, Releases, Videos)

Update: There were a couple of bugs in v0.1.4, so the download links have now been updated to v0.1.4.1 that fixes these bugs.

Here’s the latest version and a video demonstrating what’s new gameplay-wise:

Hostile Takeover Demo v0.1.4.1 for Windows (20 MB)
Hostile Takeover Demo v0.1.4.1 for Linux 32-bit (20 MB)
Hostile Takeover Demo v0.1.4.1 for Linux 64-bit (20 MB)

Please note that savegames from previous versions won’t work in this version.


Watch it in HD!

Changes:

– Fixed bug with saving open doors.
– Fixed issue that made NPCs react to seeing you with a weapon in another building.
– Fixed bug that made it impossible to do an aimed shot while crouching.
– Fixed minor issue with the opening and closing of some doors not affecting tile lighting.
– Fixed some issues with elevators that could severly mess up the pathfinding of NPCs.
– Fixed player and background noise levels getting stuck if sound files are missing for some reason.
– Fixed bug that would cause the player to still be alive after dying if he was following a character when killed (i.e. the player had clicked on a character and the player character was walking up to that character).
– Fixed issue that would make a character face in a different direction than he was moving when getting out of another character’s way.
– Fixed bug that would make a character choose an edge tile to walk to when getting out of another character’s way.
– Made level visibility also apply to other buildings.
– Added power lines overlay when hovering over fuse boxes (and other stuff that’s connected to something else via power lines).
– When clicking on a world object or using an item on it, the player character will now automatically walk up to it if it’s out of reach (but not if the player character is in one building and the object in another).
– You can now shoot at characters in an elevator, and they can shoot at you.
– Made sure the current objective screen is removed if you walk into an elevator and the elevator buttons are displayed or walk up to talk to a character.
– Added an arrow for when hovering over an edge tile to show that going there will make you leave the map.
– Integrated the current objective and restart location buttons better with the interface.
– Made placement of character dialogue take into account whether or not the character is in a moving elevator.
– Changed the name of the Electric Surge and Lock Override devices to Remote Power Surge and Remote Door Lock.
– Added functionality to the scripting language so that actions can be set to only occur after a dialogue has ended and the player has closed the dialogue screen (such as the receptionist only going to investigate the car alarm when the player closes the dialogue window).
– Some changes to the test map.

v0.1.4.1 changes:

– Fixed bug that would potentially crash the game when drawing the selection outline around a shooting character whose line of sight is broken.
– Fixed an error in the level design that made it possible to shoot the CEO from the adjacent building without doing anything else (it wasn’t supposed to be that easy!).


Release: v0.1.3.1

5 Comments October 7th, 2012 by Christian Knudsen

(Categories: Hidden Asset, Releases)

Here’s a quick bug-fix release I wanted out, as the next release will probably take a week or two to get out:

– Fixed bug that crashed the game when placing a device.
– Fixed bug with item labels (for picking up stuff from the ground or placed devices) not being positioned correctly if resolution changed.
– Fixed issue with attacking guards constantly opening and closing a door if the target is right on the other side.

Hostile Takeover Pre-Alpha Demo v0.1.3.1 for Windows (19 MB)
Hostile Takeover Pre-Alpha Demo v0.1.3.1 for Linux 32-bit (19 MB)
Hostile Takeover Pre-Alpha Demo v0.1.3.1 for Linux 64-bit (19 MB)

If you’ve previously downloaded v0.1.3, you can just download the new executables and replace the v0.1.3 ones:

Windows (executable only) (3.9 MB)
Linux 32-bit (executable only) (4.1 MB)
Linux 64-bit (executable only) (3.9 MB)


Release: v0.1.3

4 Comments October 6th, 2012 by Christian Knudsen

(Categories: Hidden Asset, Releases)

Changes:

– Fixed bug that would freeze the game when loading a new objective from the script file (temporary script file wasn’t created when loading a game, only when starting new game).
– Fixed rare crashing bug when drawing the character selection border.
– Fixed patrolling AIs being stopped indefinitely by a locked door.
– Fixed issue that would make inventory items disappear if you tried to use them on something they can’t be used on.
– Higher chance of player hitting target when shooting (non-aimed).
– Player aiming/shooting animations won’t get interrupted when taking damage.
– Balancing of damage given when shooting.
– Damage dealt shown.
– You can now also rotate the map with Q and E.

Hostile Takeover Pre-Alpha Demo v0.1.3 for Windows (19 MB)
Hostile Takeover Pre-Alpha Demo v0.1.3 for Linux 32-bit (19 MB)
Hostile Takeover Pre-Alpha Demo v0.1.3 for Linux 64-bit (19 MB)

If you’ve previously downloaded v0.1.2, you can just download the new executables and replace the v0.1.2 ones:

Windows (executable only) (3.9 MB)
Linux 32-bit (executable only) (4.1 MB)
Linux 64-bit (executable only) (3.9 MB)


Release: v0.1.2 and Linux

7 Comments September 29th, 2012 by Christian Knudsen

(Categories: Hidden Asset, Releases)

Here’s a new version with a couple of fixes – and native Linux compiles.

– Fixed issue with rendering of character shadows that would potentially crash the game.
– Fixed bug that allowed you to access objects through walls.
– You can now also scroll the map with W, A, S, D.

Hostile Takeover Pre-Alpha Demo v0.1.2 for Windows (19 MB)
Hostile Takeover Pre-Alpha Demo v0.1.2 for Linux 32-bit (19 MB)
Hostile Takeover Pre-Alpha Demo v0.1.2 for Linux 64-bit (19 MB)


Release: Hostile Takeover Demo v0.1.1

20 Comments September 27th, 2012 by Christian Knudsen

(Categories: Hidden Asset, Releases)

And here, at long last, is the release of the first pre-alpha demo of Hostile Takeover!

Hostile Takeover Pre-Alpha Demo v0.1.1 for Windows (20 MB)

There are two executables. The debug version may run a bit slower on older systems as it’s doing range checks on variables and such. If you’re getting slow-downs, try running the non-debug version. But if you can, please use the debug version, as this will provide valuable information in case of a crash. Pressing F1 in either version will display the current rendering speed (if the number goes below 0, it means there are slow-downs). A Linux version is in the works, and I hope to release that in a week or so.

Hope you enjoy this test map! Please share on the forums how it ran on your computer and what you thought of it. And see if you can complete the assassination job with 100% stealth!