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Release: v0.2 (and Development Video #22)

12 Comments March 13th, 2013 by Christian Knudsen

Here’s the latest version and a video demonstrating what’s new gameplay-wise:

Hostile Takeover Demo v0.2 for Windows (22 MB)
Hostile Takeover Demo v0.2 for Linux 32-bit (21.5 MB)
Hostile Takeover Demo v0.2 for Linux 64-bit (21.5 MB)


Watch it in HD!

Changes:

- Fixed bug when changing movement type while shooting/aiming.
- Fixed bug that would make the player character disappear if movement set to sneak as the very first thing after game load/start.
- Fixed minor issue with double-clicking to run.
- Added melee combat.
- Added two additonal test maps (and a variation of the Hensley International map for when the assassination job has been completed).
- Added overworld map that’s accessed when walking to the edge of a map.
- Added ‘Restart this location’ functionality.
- Redid the entire save game system to save information about multiple maps.
- The game now asks for confirmation before overwriting an existing savegame.


Development Video #21

6 Comments February 22nd, 2013 by Christian Knudsen

Here’s a punch to kick off the weekend!

Wait, that doesn’t make any sense… Anyway, melee combat!


Watch it in HD!


Release: v0.1.5 (and Development Video #20)

2 Comments February 3rd, 2013 by Christian Knudsen

Here’s the latest version and a video demonstrating what’s new gameplay-wise:

Hostile Takeover Demo v0.1.5 for Windows (21.5 MB)
Hostile Takeover Demo v0.1.5 for Linux 32-bit (21 MB)
Hostile Takeover Demo v0.1.5 for Linux 64-bit (21 MB)


Watch it in HD!

Changes:

- Fixed issue with light sources on a tile with a coffee table.
- Fixed minor graphical bug at some wall joints.
- Created the player character’s look and implemented the system for having characters with unique appearances.
- Made the animation and sprites for sneaking.
- Removed the planned separate sneaking movement mode (which was supposed to be more silent, while crouching would just hide you behind cover).
- Removed Combat Mode and just made it so that characters you need to talk to can’t be attacked.
- Added Tactical Mode in place of Combat Mode, which highlights stuff that can be interacted with, shows the restriction level of areas (green, yellow, red) and displays a color-coded field-of-view cone for NPCs (and a white field-of-view circle for the player).