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Back from vacation

2 Comments July 28th, 2014 by Christian Knudsen

I got back from vacation about a week ago but have only now had time to write a new blog post. First of all, I had an awesome week in Berlin. Germany won the World Cup the evening we arrived, so we just managed to catch Super Mario G├Âtze scoring the winning goal and then went out into the street to celebrate with the rest of Berlin. What a great way to kick of a vacation!

But anyway, one of the big reasons for this late blog post is that this site (and a few other of my sites) was hacked on one of the last days on vacation. So the first couple of days back was spent cleaning up this hack, which was a result of a security hole in the MailPoet newsletter plug-in for WordPress. This security hole has since been fixed in the plug-in, which is why I’m still using it, but it resulted in all php files across this and other of my sites being infected with some code that was most likely meant to redirect to less sober websites but just messed up WordPress completely and resulted in blank pages.

It took a couple of days to clean out all the injected code as well as a couple of backdoors — and reinstalling some parts of WordPress and the forums. Since the Ascii Sector site also got infected, I decided to use this as an opportunity to merge the forum over there with the Laserbrain forum, since the Ascii Sector forum was an old phpbb forum that’s no longer supported and could prove a risk in itself in the future.

With all that being said, I did manage to do a bit of work on Hidden Asset in the past weeks. Mainly bug fixing and minor things I could look at whenever I had an hour’s time in an airport or between sightseeing. I also managed to complete the nightclub on the first map of the game, so your first target is now chilling and celebrating his birthday in the nightclub’s lounge before he meets his untimely demise at your hand:

The sitting poses for the randomly generated characters are a bit stiff, but I’ll be adding some more relaxed poses in the future.

Next, I’ll be working on the final part of the map — some old train tracks that have become a small village for homeless people. In the opening cutscene, your character will be walking past this area as part of introducing the economic crisis that’s ravaging the game’s world. And when that’s done, I’ll be diving into fixing a bunch of A.I. jankiness.