Improved aiming and a bit of vacationing
I was in France on holiday for most of last week, so I didn’t get all that much work done. I did manage to improve the aimed shooting, though.
Before, the crosshairs themselves would be jittering about on the screen, so you’d have to fight with the controls to line up a shot. This could be quite annoying sometimes – even more so on on a trackpad. I’ve now changed it so that the silhouette of your target will move instead. The movement is also more smooth. I’m considering having the silhouette move more when the target is walking/running to simulate the difficulty of hitting a moving target, but I’m not sure about that. I’ll do some testing.
I also improved the AI shooting and the player non-aimed shooting. Before, a random body part would be chosen to take damage. Now the AI just uses the same character masks that are used for an aimed shot to check for a hit – meaning that body parts can be hidden behind other body parts if the target character is standing with his side to the shooter, for example.