Posted in Art Hidden Asset

What’s on the menu?

January 1st, 2012 - 4:34 pm

It’s a new year, so here’s a new blog post!

Even though it’s a bit too early in the development cycle to worry about them, I’ve been working on the game’s menus. When I get fed up with a particular part of the game that’s hard to figure out, instead of taking a break completely from the game, I just shift to something easier and more rewarding, which will eventually energize me to continue work on the original part. So that’s what caused me to make the menus, as they’re quite easy to program.

Here’s the main menu screen:

Click to enlarge

The smoke is animated, which you’ll see in the next development video I plan on releasing in a few days, and when I’ve scripted out the game’s story and universe in more detail, there will be fiction related stuff (newspaper clippings and photos) fading in and out where the logo currently is.

And this is what the load/save game menu looks like:

Click to enlarge

I always loved the little thumbnail images that each savegame had in Fallout, so I’ve borrowed that for Hostile Takeover. I’m currently working on the options menu (mostly screen resolution settings, fullscreen/window mode, toggling some visual effects off on older computers) and then I’ll return to the main game itself.

Anyway, I hope you all had a Merry Christmas and a Happy New Year! The past year saw excellent forward momentum on the development of Hostile Takeover and that will continue in the new year with the first playable pre-alpha demo being released sometime in 2012, preferably in the first half of the year.

Comments

Liam Dawe

January 1st, 2012 4:34 pm

Please include an auto-screenshot button, like say pressing F12 will auto save a screenshot to a folder :)

Christian Knudsen

January 1st, 2012 4:34 pm

Will do! It’s pretty much already implemented since I make the development videos by playing the game and having the game storing all input in a text file, then playing this back and saving the drawn frames to a bunch of bitmap file, which are then joined to an avi file. So I just have to assign a keypress to trigger the screenshot procedure.

Liam Dawe

January 1st, 2012 4:34 pm

You just made me happy, nothing more annoying in Linux than not being able to take fullscreen screenshots without assigning keys to some random app, it’s one drawback over windows :(

Joseph

January 2nd, 2012 4:34 pm

Best whishes for 2012 Mr Knudsen. This is looking wicked. I still can’t get my head around that this is all being coded in plain ol’ Pascal…. damn ;-)

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