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Development Video #15

January 12th, 2012 by Christian Knudsen

It’s video time again!

Watch it in HD!

New stuff in this video:

  • Finished the in-game interface
  • Almost finished the menus
  • Tied player actions to noise and suspicion generation
  • Particle effects to show characters growing suspicious
  • Added pauses to character dialogue
  • Resolution can now be changed in-game
  • Added small thumbnail images for saved games

I’ve also almost finished work on doubling the directions for the male aiming and shooting animations (from 8 to 16 directions). After that, I’ll make the missing sprites for female characters (aiming, shooting, hit, and fall/die). There’s also still a bunch of minor things, bug fixes, optimizations and tune-ups.

When all that’s done, I think I’ll begin working on the AI, since that’s the biggest component missing before I can really start playing around with actual gameplay — and not just building the surrounding framework. I’m really looking forward to create a simple mission where you have to sneak past patrolling guards or get in a firefight. That’s when all this stuff will hopefully come together and be an actual game! After that, a release of the first pre-alpha version shouldn’t be far behind. Stay tuned!

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