I hope to have a new development video to show soon. I just need to finish work on elevators and some optimizations with the x-ray effect. In the meantime, here’s a screenshot showing the current state of Hostile Takeover:
I think I’ve come up with a solution for the floating wall problem. I’ll just make a shadow stripe that runs along the bottom of walls on the ground, so it looks like the shadow is cast on the ground and the wall, not on the ground below the wall. I haven’t quite implemented it yet, but it shouldn’t be too hard.
In other news, I’ve been making some cursor icons while finishing up the optimization stuff. These are the ones I’ve got so far that cover the player actions currently planned for the game:
I’m pleased with most of them, but I’m not sure if the middle one is clear enough. Can you tell what it is? And can you guess what action it signifies?