A bag full of guns
The inventory is done. As mentioned in a previous blog post, I didn’t want a separate screen or menu for the inventory, as I want to keep as much of the game focused on the world map as possible. So I’ve made the inventory a bar across the bottom that you can scroll through and drag and drop items to and from.
If it isn’t obvious, all the environment art in the above screenshot is placeholder. Only the characters and the inventory interface is as it will be in the finished game (bar any unplanned changes!).
I’m currently working on the interface for the point-of-view aiming and shooting. All the coding related to that is done and working, so you can now hold down the right mouse button when hovering over an NPC and a small meter on the mouse cursor will fill up. When it’s all the way full, the point-of-view aiming screen pops up.