I took a break from the never-ending stream of character sprite pieces and played around with doing some “cover art” for Hostile Takeover.
This was also a bit of a testing ground for making cutscene art. My current plan for cutscenes is that they will be a series of still images shown in quick succession – kinda like an animated comic book. Which is why I like the saturated colors and the general style of this image. I made it by rendering the scene in Blender and then applying various effects and filters in GIMP. I’m pretty satisfied with the result, though I’ll probably add more details at some point. It also remains to be seen how well this cutscene art style will work with the game’s isometric art style.