Whenever you begin work on a new game, the first question is always: Where do I start? I’ve decided to start with you. Well, with the character you’ll be controlling in the game. So here’s the very first Hostile Takeover development video:
As you can probably tell, it’s all very basic and only the very first baby steps towards a fully featured isometric engine. When clicking on a tile, your character will find a path there and walk towards it. Double-clicking will set him running. He’s currently running around in his underwear, as this is just a basic test of having an isometric sprite animation, but he will of course get properly dressed at some point.