Laserbrain Studios is an independent video game developer located in Denmark. We’re currently developing our first commercial title, Hidden Asset, an isometric assassination/stealth game with an emphasis on utilizing high-tech gear and your environment to avoid detection. When completed, the game will be available for Windows, Linux and Mac OS X.
You can follow the game’s development on our blog, where we will occasionally also write about other things.
Oh, and when I say ‘we’ and ‘our’, it’s really just ‘me’ and ‘my’. Laserbrain Studios currently consists of just me, Christian Knudsen, both designer and programmer. ‘We’ just sounds a bit more professional and corporate-like, don’t ya think?
LATEST BLOG POST
Until now, NPCs in Hidden Asset didn’t care whether they walked on the road or sidewalk. When finding a path from one spot to another, they’d always choose the shortest path. But having NPCs walking in the middle of the road without a care in the world is pretty immersion-breaking. So I had to implement some kind of way of having NPCs prefer walking on the sidewalk. This turned out to be much simpler than I had anticipated. A* pathfinding works by checking potential paths between nodes until the destination is reached. For each node, you store how far you’ve traveled to reach that node. When the destination is reached, you just backtrack through the nodes with the smallest ‘distance traveled’ value. This gives you […]